Questions Tagged [opengl-3]

OpenGL 3.0 is, after OpenGL 2.0, the second major release of OpenGL which, apart from some convenience updates, supports and requires a significantly advanced hardware generation (geometry shaders and instancing). Further, OpenGL 3.0 introduced a deprecation model which was meant to gradually eleminate the use of non-contemporary features that do not map well to current hardware, but without breaking existing application compatibility.

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