Tags

A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.
A constraint is a condition that has to be fulfilled in a given context. Constraints are typically used in databases and programming languages to detect errors, ensure data consistency, accuracy, and to enforce business requirements.

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DO NOT USE if your question relates to one or two components of the tidyverse, such as dplyr or ggplot2. Use *those* tags, and tag with `r` as well for a better response.

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Global variables are variables that are accessible from all elements of a software component.

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AppleScript is an end user scripting language that has been available in Mac computers since System 7 Pro (7.1.1). It allows for automation of system tasks, communication between processes, and creation of workflows, amongst other functions.

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Questions specifically for version 5.x of the Qt library. If your question applies to other versions of Qt, use the tag [tag:qt4] or [tag:qt3]. It is recommended to use with the tag [tag:qt].

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A type of relationship between entities of types A and B which associates a list of entities of type B to an entity of type A and vice versa. Types A and B may be the same type.

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Mocha.js is a feature-rich JavaScript test framework running on Node.js and the browser.

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Celery is a distributed task queue framework for Python, used for asynchronous and parallel execution.

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The Python Imaging Library (PIL) provides the Python language with a de-facto standard foundation for image work. PIL’s API is lightweight but semantically consistent; it furnishes a range of comfortably Pythonic tools throughout much of the imaging lexicon: processing, analysis, compression and codec abstraction, etc. – all of which builds upon a bespoke and readily extensible library structure.

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A design pattern that ensures that exactly one application-wide instance of a particular class exists. One of the Gang of Four's creational design patterns.

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In GUI (inc. web page) context, alignment refers to the positioning of visual elements. Or for memory addresses, being a multiple of some power of 2.

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